Cribbage Reinvented - Revised Edition, 2008 in eBook and CD format by: J.T. Best

Excerpt from Cribbage Reinvented - Second Edition, A cribbage book

Cribbage Book
About The Author: J.T. Best
Table of Contents
Excerpt from Cribbage Reinvented

CRIBBAGE REINVENTED - SECOND EDITION, 2006 - A CRIBBAGE BOOK EXCERPT                                

 

COMPONENTS OF PLAY

 

There are eight very separate and distinct components to every game of cribbage. A few are perfunctory single function events that merely move the game from one phase to the next. Other events involve scoring points and are of such complexity they can be further broken down into smaller, more complex, parts and sub-parts. They are, in the order of their occurrence:  (1) cut for deal; (2) the deal; (3) the throw-off; (4) the cut for start; (5) pegging play; (6) count and peg the non-dealer's hand; (7) count and peg the dealer's hand; (8) count and peg the crib; (9) Muggins-an optional scoring component. The following descriptions are limited to the mechanics as to how each component is performed during a single hand of cribbage. For the vast majority of recreational cribbers the following components also constitute the basic rules by which the game is played. Strategy and playing techniques relative to each component will later become the subject of intimate discussion.
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The 1,5,9, are worrisome cards to have to play against the seven lead but if one had to be chosen, it would be the ace because there are only three sevens and aces that can be used to retaliate. But as between the five and the nine, the five is preferred over the nine for several reasons. It is a favorite to be retained with high cards whereas sevens and ten cards do not work together. Also, if retained with the seven, the five can rarely be used to count fifteens i.e. 5,6,6,7, which is an eight-count hand that can do no better than sixteen with the cut. Whereas, a 6,7,7,8 is a twelve-point-hand, that, with a cut, can double to twenty-four. Perhaps the most persuasive argument in favor of the five verses the nine is that the eight is friendlier with the seven than is the five. Thus the greater likelihood is that the opponent, who leads a seven, has retained upper middle cards over the lower, therefore in a tight spot the five is better than the nine with which to answer a seven lead.

The point of this little analytical tidbit is that there will be an overabundance of situations where there are no unfriendly cards to choose from, but a card still has to be played. Then, in order to select the best card, you must analyze your options with regard to habits of play as opposed to choosing the best percentage choice. That means, in some instances, the card selection process is not necessarily based upon raw mathematics but partly upon knowing what card combinations will most likely be retained by an opponent. The five versus nine strategy as an answer to the seven lead is just such an instance in that they both submit to identical mathematical probabilities of a run being scored against yet the five over the nine is far more likely to be the safer answer to the seven lead.